Monday, October 19, 2009

Pingie: HTTP:: The Second Step in Risen and the Difficulty Curve

HTTP:: The Second Step in Risen and the Difficulty Curve
--------
Previously, I stated that Risen was a challenging game only to later on reconsider my opinion and admit that I did find it difficult. Now I find myself saying that it has become easy. This could be because I'm a relatively chaotic person under my calm, charming exterior but it's more likely because the game has a difficulty curve like a pin on top of a ball of yarn. It may be up high now, but as soon as a cat comes and gives the ball a nudge, you end up on the bottom only to rise again and repeat the cycle endlessly. In the beginning you get a knife to fight all the wildlife and arrogant people you come across. And as long as you play it cool and learn the weakness in everyone's attack, you'll be fine. But then you're expected to do the same thing, with the same gear and skills but against an army. Solitary animals are now longer found and it seems like every animal on the face of this island decided to hold hands and form a social club. It may be rewarding to finally def!
eat a pack of moths, but you have pretty much zero chances of succeeding when it takes half a second for the insect to maul you to death. Starting in the Don's swamp is very difficult and you'll probably end up regretting it. But in Harbor Town things prove to be a little more balanced. There are plenty of quests that you can perform without put...
--------
http://news.softpedia.com/news/The-Second-Step-in-Risen-and-the-Difficulty-Curve-124689.shtml
--------
This e-mail was sent by Experiment23 Inc., located in New York, NY
10163. To not receive further e-mails, please visit
http://help.pingie.com

No comments:

Post a Comment