Monday, August 10, 2009

Pingie: HTTP:: MascotCapsule Eruption Made Resident Evil 4 for iPhone Possible

HTTP:: MascotCapsule Eruption Made Resident Evil 4 for iPhone Possible
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The incredible 3D visuals achieved by Capcom in Resident Evil 4 for iPhone and iPod touch were possible only through the HI 3D Rendering Engine "MascotCapsule eruption," HI Corporation has confirmed. Capcom specifically adopted the rendering solution to port Resident Evil 4 on Apple’s portables, a report suggests. “Supporting the industry-standard OpenGL ES, eruption has an advantage of high-speed rendering by making the best use of the 3D graphics accelerators of iPhone and iPod touch, enabling more sensitive and realistic 3D graphics than the existing mobile phone games,” HI Corporation explains. “HI is committed to further strengthening its support so that eruption will be widely used in games and content development and spread across the world,” the company states in a report. The rendering solution developed by HI Corporation is based on MascotCapsule V3, a light 3D full software rendering engine that doesn’t require specific hardware. Therefore, game dev!
elopers and content developers can easily use their know-how without learning new techniques, the company claims. In addition to these benefits, the solution offers many functions for various effects, allowing for an effective 3D graphics programming. “This has actually contributed to cutti...
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http://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possible-118824.shtml

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