Wednesday, October 14, 2009

Pingie: HTTP:: Constructing Machines That Act like Humans

HTTP:: Constructing Machines That Act like Humans
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The second edition of the BotPrize contest, which aims at producing an artificial intelligence (AI) that cannot be distinguished from a live person in a virtual environment, has its roots deep in history, all the way to the 1950s. At the time, Alan Turing developed a test that held that a real AI was only achieved when a person couldn't tell if their “hidden” counterparts were machines or humans. In this edition of the BotPrize, participants had to adapt their AI so as to behave as humanly as possible within the confines of the video-game called Unreal Tournament 2004. The goal of the competition was to produce an AI advanced enough, that judges would not be able to tell the difference between the human players and a computer-controlled one during gameplay. More than 15 teams joined the challenge this year, from countries including Brazil, Canada, the United States, Italy, Japan, the United Kingdom and Spain. The contest was held in Milan, Italy. One of the participan!
ts was Carlos III University of Madrid Information Technology Department Professor Raul Arrabales. “As my research is focused on Artificial Intelligence, it seemed to me that the Turing Test adapted to video games was a good domain in which to empirically test our advances,” he says. None of the AI bots in this year's c...
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http://news.softpedia.com/news/Constructing-Machines-that-Act-like-Humans-124305.shtml
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