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EndWar was one of the innovative games of the last year. The Shanghai developed and Ubisoft published real time strategy title paired voice commands with a focus on small unit tactics and a super weapon system that always gives the losing player a chance to catch up and turn the tide of battle.Still, the game lacked an enticing storyline and enough diversity to attract a huge number of fans. Luckily, Ubisoft has tasked the same Shanghai studio with creating a sequel to the game, addressing these problems by putting together a title that focuses on depth and single player story.Michael De Plater, who is the creative director of Ubisoft, told Videogamer that âœYou compare it to World in Conflict, or Company of Heroes, where they invest a lot in the storytelling, thereâ™s no mysteries about how we could do that and apply it in the game, itâ™s just something we didnâ™t give attention to. Giving more attention to the single-player is straightforward to address and will make !
the game a lot of fun.âThe original EndWar provided Ubisoft with a very powerful platform, with capable tech, good graphics, complex game mechanics and well balanced combat situations. All that it was lacking was a way of bringing it all together and making the player involved in what's happening.Still, th...
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http://news.softpedia.com/news/EndWar-Gets-Story-Driven-Sequel-117727.shtml
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