Tuesday, September 22, 2009

Pingie: HTTP:: Enough Numbers in WoW to Make Your Head Spin

HTTP:: Enough Numbers in WoW to Make Your Head Spin
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We've all pretty much got the idea that World of Warcraft is the biggest thing out there. The MMORPG is the stuff fears and nightmares are made out of for any company that wants to release a new MMO on the market. Everything is pitted against WoW: how close it will be to dethroning it, how it will survive in its shadow, how good it is, compared with WoW. But it's hard to understand how big something is when there's nothing out there to compare it with. To give a hand in better understanding just how big is "big," Blizzard Entertainment Co-founder and Executive Vice President of Product Development Frank Pearce and Production Director J. Allen Brack came at the Austin Game Developer Convention to discuss "The Universe of World of Warcraft." They opted for numbers to overwhelm the audience and, considering the counting involved, one way or another, they impressed. The first number brought up was also the biggest, World of Warcraft having over 11 million subscribers. If Blizz!
ard ever decided to take over the world, few things could stand against 11 million people with a vast raid experience and epic gear. From here on, the numbers kept flowing: 5.5 million lines of code, 1.5 million unique assets for the game, like weapons, armor, environments, animation and props. 37 designers are responsible for the over ...
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http://news.softpedia.com/news/Enough-Numbers-in-WoW-to-Make-Your-Head-Spin-122224.shtml
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